Lastly, I would pick Eternal War over Combat Rookies, it fits better to your militaristic theme. Those same 40 points can get you Crowded Planets I and Constructionist II (+20% industry), plus you free 4 pick slots for positive picks. More importantly, counting the negatives that you also need to take to counter those 40 points, you are using 4 out of 8 racial picks for happiness. That's a lot of points going for something that can be solved with 1 or 2 laws, the happiness buildings, and heroes with bonuses in happiness and overcrowding. Content Citizens is also not needed, and Crowded Planets I for 15 points is more reasonable than 40 points for Crowded Planets II. You don't need Optimistic if you have Utopian Infrastructure. I also would have chosen Federation government instead of Democracy for the extra 2 systems before system over-colonization penalty. If you want food early, you can pick Amoeba as minor pop for 5 points, and then ship them out to all your systems so they grow everywhere.Īs an example, for the population traits one can chose the following: Adept Workers (25 points) + Treasure Hunters (5 points: +2 dust per pop when happy - not keeping your people at least happy is playing this game wrong) + Heuristic Collection (10 points: +10% science 20 pop) or Mass Produced (10 points: +15% industry 20 pop). The +5 food per pop on fertile is just not worth it, by the time one terraforms everything to fertile, it is because of the extra population and the extra happiness, food is not needed at that point. That's +120 industry & food, and +80 dust & science (or vice versa) on all systems.Īs for your picks, I would definitely not have chosen Bounteous Gardeners sacrificing the 20 pop & 50 pop bonuses in the process. Once one completes the quest that gives a ship module granting 1 titanium AND 1 hyperium per CP destroyed, one can stack Material Expertise all the way to level 4 system development in all systems. OP race traits? Adept Workers and Material Expertise.Įspecially when playing with the Vaulters template. The disconnect is:Ī) Turns 1-50: colonizing 9-systems race.ī) Turns 51-150: click next turn until a victory condition is reached (science is easiest - I play with economic victory disabled). Nothing is stopping anyone from using up the races' points with traits that follow their respective themes. Your point still stands (overcolonization is a pitfall easy to fall into for a new player), but the United Empire is not the right exemple to give when talking about it.The game allows for custom factions, which includes the AIs. If anything, the UE is built to expand as much as they can and then some. Second, thanks to their trait Expansionists, they only suffer a 7,5 happiness penality instead of 10 for each system above the limit. With the starting hero and the one you get at the end of chapter one of their quest (so very early in the game), that's already two systems that you can colonize without hitting the overcolonization threshold. Originally posted by jim:As a new player you likely try to grab many planet to get a certaint controll.Īctually, the United Empire is probably the traditional faction (read, not Hissho) the least bothered by wide expansion.įirst, it starts as a Federation, which means you get max system for every hero you have. So it's likely newbees choose right and no prob. isn't a popular ideaįaction quests is likely Military to a new player. Ofc United is a good starter but this must be known if a new player don't want a restart after a short time.Įarly riots is very hard to stop, without abondon several systems wich prob. Not so critical if you know or on a small map, but can be tricky if new. Takes some time before your able to research Cultural Invertics wich give you the possibellity United Empire has limits in that, resulting in Expansion Dissaproval again resulting massiv riots. Plus they're a bit odd in that their exploration ships are actually better for combat than actually exploring.Īs a new player you likely try to grab many planet to get a certaint controll. Their entire gimmick also revolves around farming Influence, which compared to other resources requires a decent understanding of the game to farm well. Originally posted by chefcook90:I'd recommend Sophons if it's your first time - they have the most straight-forward gameplay and the best end-game ships out of all the races.Ī lot of people will tell you United Empire, but you can massively screw them up if you pick the wrong Faction Quest options.
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