![]() ![]() This means that fully equipping a colonist with good prostheses will have a stronger effect on his accuracy in close combat. At the same time, the maximum threshold for the dependence of the chance of getting on vision / work was increased from 200% / 150% to 300% / 300%. Base melee chance increased and now more dependent on melee skills and prostheses. Because melee also received improvements: It is worth considering that increasing the accuracy of ranged weapons will complicate the life of melee fighters. I did not forget about long-range combat. Aiming duration is now multiplied by a factor: 1.15-0.6 (1.15 - with the "Ranged - 0" skill 0.6 - with the "Ranged - 20" skill). Duration of aiming now also depends on the skill of the shooter. A better barrel reloads faster.Ĭooldown is now multiplied by a factor: 1.1-0.75 (1.1 for terrible quality, 0.75 for legendary). The duration of reloading weapons now depends on the quality of the weapon. Now in rain, blizzard or fog, the overall chance of falling is not reduced as much as it was without the mod. The effect of weather on the chance of hitting is reduced by 50%. ![]() Now even the most clumsy shooter will not constantly hit the target from a distance of 2-3 cells, but it looks very funny. The accuracy of all weapons is increased by 20% from the base chance when shooting close, at medium and long range (4-60 cells) and by 40% when shooting point-blank (1-3 cells). ![]() It may even happen that with a distance the chance of hitting will not decrease, but here we must try to equip the colonist with everything necessary. This means that fully equipping a colonist with good prostheses will have a stronger effect on his accuracy. Changes in the curve of calculating the chance of hitting a target depending on distance - the ranged skill better affects the chance, while the minimum threshold of accuracy is increased, which means that even colonists with zero shooting skills will hit the target more often, and colonists with high shooting skills and steep prostheses will become skillful arrows at all. Be prepared for more frequent injuries to your colonists in hassles. No additional compatibility patches are required.ĪTTENTION x2 !!! - This mod affects not only the weapon and the player’s colonists, the enemy also began to shoot more accurately. Any weapon will receive an increase in the chance of hitting and other bonuses from the mod. ![]() Mod Combat Update is compatible with mods for new weapons. You’re tired of the fact that your hunter with a high shooting skill can’t get into a deer within 5 squares, and your colonists with low shooting skill turn out the whole machine gun barrel around the target, but not the target itself, standing a stone's throw from it? Or did you notice that the installation of expensive prostheses and a significant increase in long-range and close combat skills have almost no effect? It seems strange to you that the speed of reloading weapons and the speed of aiming does not depend on anything? Then this mod is for you! It significantly increases the accuracy of firing of any ranged weapons, making the battles more transient and spectacular.ĪTTENTION!!! - This mod does not require the start of a new game. ![]()
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